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- Path: gwen.pcug.co.uk!ppse!ppieroni
- Newsgroups: comp.sys.cbm
- Message-ID: <216@ppse.win-uk.net>
- References: <210@ppse.win-uk.net><9603040049.AA000qu@cosine.demon.co.uk>
- Reply-To: ppieroni@ppse.win-uk.net (Chip Pieroni)
- From: ppieroni@ppse.win-uk.net (Chip Pieroni)
- Date: Tue, 05 Mar 1996 14:23:49 GMT
- Subject: Re: Stealing Music..
-
-
- In article <9603040049.AA000qu@cosine.demon.co.uk>, Jason (tmr@cosine.demon.co.uk) writes:
- >Chip Pieroni (ppieroni@ppse.win-uk.net) wrote:
- >
- >: I imagine that I might stop the game with my Action Replay,
- >: go to the default Music address, save range for the music. Write a
- >: basic program that will load the music in it's ML form and poke it
- >: into the SID chip, with the correctly defined voices ETC.
- >
- >Its a tad more complex than that I'm afraid! You will need to hack the
- >player as well as the music data and call it from BASIC (some players
- >have internal interrupts to allow them to do this, some don't)
- >
- >Sadly there is no default address either. I've put music everywheres
- >from $0400 through to $F000 before now and (apart from $D000 to $DFFF)
- >theres no place in that range you can't store the thing.
- >
- >Jason =-)
- >
-
-
- Oh nuts ! OK, I'll be a bit more specific, can I hack.. or
- where can I get the theme tune from 'Cauldron' ?
-
-
-
- Cheers !
-
-
- Chip Pieroni..
-
-
- ---
- Chip Pieroni
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